Welcome to the Urkinder information hub! Urkinder is an open species that everyone can enjoy and use to create their own characters. This hub collects all the progress and information about the species and its world.

Urkinder are relatively simple creatures, but have some features that make them a species. Here you can find a brief and easy-to-follow manual on how to design your Urkind.


Even though they look humanoid in nature, Urkind have a few special traits that make them who they are. This section goes into anything that, even though not directly visual in nature, is important to know.
Here's a brief glimpse into their world, culture, lifestyle, and more.


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This is a summary of the most common design elements that define a Urkind.
Eyes: The eyes can come in any shape, color, and pupil type, but they cannot be heterochromatic.
Skin: Each individual has unique skin tones, hues, and patterns, with different variations within families (except for twins).
Patterns: Skin patterns are often symmetrical, with asymmetry being uncommon.
Feathers: Small feathers may grow, most commonly behind the ears.
Horns: Horns can grow in various shapes or sometimes not at all. Longer horns may become deformed and require trimming. They grow only one pair of horns, not a double pair.
Claws: They have claws, which are useful tools and considered attractive by most Urkinder.
Tails: Tails grow past knee length, with a velvet-like texture and a fluffy tip.
Hair: They do not develop body hair and rarely grow facial hair or hair along their spine.
Paws: Paws have four toe beans and no padding. They do not wear shoes but use socks to specifically protect their heels.
Asudians: Urkinder from Asudian may have luminescent markings or freckles, with skin tones ranging from blue and purple to darker shades.

While most markings are common among Urkinder, almost anything is possible. Those with simpler patterns often dye their skin in different colors or adorn it with special patterns to stand out. (Note: full body dyes may temporarily stain bathtubs.)


Altramur

Asudian

Miknormir Availor

Other regions


Despite their fragile bones, Urkinder are very resilient. Their thick and tough skin is able to withstand deeper cuts with minimal scarring, protecting them from environmental hazards. Their organs are highly regenerative as well. Minor injuries can heal quickly on their own, while more serious damage can be repaired over time as long as it isn’t too severe. If their blood is exposed to the open air, it thickens and becomes sticky, forming a natural seal that helps wounds close quickly and prevents excessive bleeding. It enables Urkinder to recover more easily from injuries that would be fatal to other species.Urkinder can also endure long periods of low nutrition, slowing down their bodily functions and metabolism without permanent harm. Their bodies can efficiently recycle energy to sustain their vital systems, which makes them more durable and well-suited for harsh or unpredictable environments.The height
The average height of Urkinder varies significantly by subspecies. The average population typically stands at 175 to 215cm. Natives outside of Miknomir, on the other hand, are known to be slightly taller, at 190 to 225cm, as their diet and environment are cleaner, without added chemicals, which improves their overall anatomy, while divine beings command the tallest stature, ranging from 210 to 260 cm.
Urkinder have two reproductive sexes: Enco and Incu. Enco typically provide the genetic material for reproduction, while Incu are specialised for egg production and capable of laying eggs. Additionally, reproductive role is not strictly determined by genetalia. Individuals with typically feminine traits can be Enco, while those with masculine characteristics can be Incu. However, only Incu-Urkinder are able to carry eggs. This separation of sexual traits and function allows for greater flexibility in survival and ensures that egg-carrying ability is maintained in individuals with the traits best suited to nurture.
Urkinder are egg-laying mammals that can produce up to six eggs at a time. Although only around 2-3 eggs on average survive the incubation period, the rest of the batch would usually disintegrate at the gelatinous stage during development. Urkinder eggs start as marble-sized eggs with the consistency of gelatine and gradually harden as they become larger over time.Incu carry the developing eggs for about five weeks before laying them. Afterwards, the eggs incubate for about five months before hatching. The shells are thick and can resist impact without harming the embryo inside. To avoid ingestion. The fluid within the egg contains toxins that Urkinder hatchlings can tolerate but are harmful to other species. This defence mechanism developed during the planet's extinction phase.
Urkinder are known for their gentle and overall calm demeanour. Despite being naturally more introverted, they are good communicators who express empathy and compassion with ease. At the same time, they’re curious and inventive, with a creative intelligence that allows them to see new possibilities and think outside of the box. They like to explore ideas and find solutions to problems in their surroundings, which helps them advance much faster.In their culture, individualised birthday celebrations are uncommon. Instead, people who are born in the same month are celebrated on a designated day of that month.Since meat is scarce due to the ongoing rapid extinction, Urkinder adopted a pescatarian diet. They primarily consume fruits, vegetables, and seafood. Meat has become a special treat and is highly regulated, and some people, usually in Miknomir, may have difficulty digesting it.Names
Urkinder have a tradition of giving each other a special name as a form of affection or bonding. While they have a legal name given at birth, they also have a name that is more well-known to others. The name often reflects their personality or what they remind them of.


The Urkinder species once faced extinction, but they have since resurfaced. At one time, the planet Ni’vean was uninhabitable, but it has become more hospitable as life flourishes once again.Although a mass extinction event is currently underway, efforts are being made to combat it and ensure the survival of both the Urkinder and other lifeforms on the planet.

The planet Nivean faces extreme weather such as constant storms, unpredictable waters, and weeks of lightning, as well as dangerous summers and winters, shaping the lifestyle and architecture of its inhabitants. Technology was first introduced when Dekyü decided to study the planet, causing a rapid adaptation and dependence on it.
Miknormir Availor is the largest and most important city of Ni’vean, serving as the capital of the planet. It was constructed in the aftermath of Altramur’s destruction, and now Miknormir Availor houses a significant portion of the population. The city is located around the rim of a crater-formed lake and is known for its biophilic design, which allows the surrounding nature to thrive. The streets are always active, and the city’s layout allows for the accommodation of the high density of people. Architects designed the city to encourage a healthy living environment during harsh weather, ensuring a comfortable lifestyle.
Asudian developed without Dekyü interference and is the only region that evolved independently. Urkinder migrated to Asudian under the leadership of Althiramisu. Asudian is the only region that flourishes with flora and fauna, taking a huge role in protection and keeping farms for safekeeping. Unlike the people of Miknormir, they are more in tune with nature and prefer to work with traditions rather than using highly advanced technology that could potentially harm their sensitive surroundings. They prefer manual processes over automation.
Altramur was the first city created by Altrapduct. Its downfall led to the construction of Miknormir Availor. It is now in ruins, and it's prohibited to enter the location without permission.
Bohaniok is a desert region with little to no fauna. Temples are buried beneath the sand, making it a mostly undiscovered and mysterious area.
Hechrin is a beach region with many small villages, colourful reefs, and is known for its vibrant marine life, special cuisine, and cultural identity. Hechrin is often the top choice for vacations and health retreats.
Rahhmur, also called the "Island of Incidents," is split into two parts. It is a significant location with a complex history and diverse cultural influences.
Other regions include Saasin, Sezzan, Okkumis, and Menehelik.

Have in mind they do not like to interact with most outside of their settlement and keep to themselves.
Sinerahs are scattered throughout Miknormir Availor and usually keep to themselves. Despite their intimidating appearance, they are calm and peaceful, valuing personal space and privacy. Sinerahs possess a deep understanding of nature and the world around them, offering valuable guidance and knowledge to those who approach them respectfully. Their civilization was founded after the fall of Altramur, and they have chosen to remain isolated from other communities.
Sunoks are nocturnal and most active at night. They are shy, prefer to keep a low profile, and avoid social interactions. Despite their reserved nature, they are fiercely protective of their territory and will defend themselves if threatened. Sunoks are significantly smaller than other inhabitants, contributing to their timid and reclusive nature.
Asudians are responsible for keeping flora and fauna alive around Asudian. A unique cultural tradition involves exchanging new names as a sign of bonding when they enter a relationship. While their birth name remains, their partner refers to them by a different name altogether.
Si’arns are hunters who live in small groups on Rahhmur, Si’arns are known for their survival skills.
Sieaas are scattered into smaller settlements near farms and Sinerah. Sieaas leave offerings in the form of supplies and resources. They are known for being somewhat timid in their interactions, specifically with the Sinerahs.
WIP

These are things that are present in Urkinder culture, mostly here to provide some historical context.
Altrapduct was the first to break away from his tribe, establishing a new community called Altramur to escape the endless fighting between tribes. His desire for peace, however, was overshadowed by his ignorance of the consequences of his actions, ultimately making him a poor leader despite his initial intentions. While his followers recognized his vision of harmony, he manipulated, suppressed, and restricted their freedoms and ultimately leading Altramur to ruin. Altrapduct could manipulate others' thoughts and minds, making them mindless and weak, nearly paralyzing them and causing derealization.
Althiramisu was the inspiration behind Altrapduct's creation of Altramur. Without his ideas, Altrapduct's rise would not have been possible. However, Althiramisu later became conflicted about the path Altrapduct had taken. Both Altrapduct and Altmindesten sought Althiramisu's support, leading to significant tension and friction. Eventually, Althiramisu decided to leave and move to Asudian with some followers, where they successfully established a new community separate from Altramur.
Altmindesten was a kind and compassionate leader who always prioritized his people. Known for his open-mindedness and willingness to help, he opposed Altrapduct's increasing greed for power, corruption, and manipulation. After Althiramisu's departure, the tension between Altmindesten and Altrapduct escalated into prolonged conflict. Altmindesten encouraged others to join him against Altrapduct. Ultimately, this conflict culminated in physical combat, resulting in the mutual destruction of both leaders and the fall of Altramur.
Altrapduct's physical form vanished after Altramur was destroyed, but his consciousness remained. Any Alt-god [pure god] that enters the ruins risks being possessed by Altrapduct's consciousness, which can take over their body and mind. Following Altramur's destruction, most Urkinder chose to follow Altmindesten and became a Sinerah. Others set out to create Miknormir Availor, a community clinging to Altrapduct's original vision. Eventually, the Dekyü discovered them and introduced modern technology. They created the first modern city on Ni'vean.
Althiramisu founded villages within the Asudian mountains, a naturally developed area. The environment thrived under their protection and conservation of flora and fauna. The Dekyü respect Asudian customs and avoid introducing modern technology, sending scientists to live with and study the Asudian culture instead. The Asudian natives are known for their bioluminescence, developed due to the unique influence of their environment.

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